After the Fall

Around the start of 2020, I started at Vertigo Games. This is where I started off with an internship and eventually got hired as an employee to work on After the Fall.

I worked on almost everything, from gameplay and tools. To audio, AI and networking.

Some of my highlights being

  • A custom audio obstruction system allowing for immersive audio occlusion in VR.

  • Gameplay features like the Zipline, explosive items, combat devices, elevators, puzzle system.

  • Custom tools for easier development

It was great fun working on After the Fall. And I'm proud of the things I've learned and achieved during my time at Vertigo Games.