After the Fall
Around the start of 2020, I started at Vertigo Games. This is where I started off with an internship and eventually got hired as an employee to work on After the Fall.
I worked on almost everything, from gameplay and tools. To audio, AI and networking.
Some of my highlights being
A custom audio obstruction system allowing for immersive audio occlusion in VR.
Gameplay features like the Zipline, explosive items, combat devices, elevators, puzzle system.
Custom tools for easier development
It was great fun working on After the Fall. And I'm proud of the things I've learned and achieved during my time at Vertigo Games.