I'M FEIKO JOOSTEN

Gameplay and Tools Developer

ABOUT ME

I'm a gameplay and tools programmer with over 4 years of professional and more than 8 years of game development experience. If you're looking for a skilled programmer with knowledge about pretty much everything related to gameplay features and/or custom tools for implementing those features, I'm the person you're looking for!

I specialize in using the Unity engine, but I'm not unknown to working with Unreal Engine 4 or even custom frameworks/engines. I have knowledge about UI, networking, AI, VR, OpenGL, OpenGL ES, Unity tools, animations and much more.


MY WORK

MY LATEST WORK

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EXPERIENCE


  • VERTIGO STUDIOS | 2020 - PRESENT
    Junior Programmer
    At Vertigo Studios I've helped with the development of After the Fall. 

  • VERTIGO STUDIOS | 2019 - 2020
    Programming Intern
    At Vertigo Games, I was tasked with creating game play features. I would also create tools if necessary, to make it easier for design.

  • Free Roam VR | 2017 - 2018
    Game Programmer
    At Free Roam VR I'm helping out with the development of multiple free roam experience VR games. I've also had the opportunity to work on Slack bots.

  • Spinny Technologies | 2016 - 2017
    Lead Programmer
    At Spinny Technologies, I was tasked with improving the already existing code base and the creation of iOS and Android builds.

  • Codeglue | 2015 - 2016
    QA and Programming Intern
    Codeglue gave me the opportunity to do QA work for Terraria mobile and 3DS. They also gave me the opportunity to work with the Gear VR and to create VR games.

EDUCATION


  • Breda University of Applied Sciences (BUAS), Breda, the Netherlands | 2016 - 2020
    Creative Media and Game Technologies
    BUAS taught me to work in bigger teams, make custom engines and publish games.

  • Noorderpoort, Groningen, the Netherlands | 2012 - 2016
    Application and Media Developer (Game Developer)
    Noorderpoort allowed me to how to program in C# and C++, with the main focus on using Unity3D.