I'M FEIKO JOOSTEN.
Gameplay and Tools Developer
I'm a gameplay and tools programmer with over 4 years of professional and more than 8 years of game development experience. If you're looking for a skilled programmer with knowledge about pretty much everything related to gameplay features and/or custom tools for implementing those features, I'm the person you're looking for!
I specialize in using the Unity engine, but I'm not unknown to working with Unreal Engine 4 or even custom frameworks/engines. I have knowledge about UI, networking, AI, VR, OpenGL, OpenGL ES, Unity tools, animations and much more.
At Vertigo Games, I was tasked with creating game play features. I would also create tools if necessary, to make it easier for design.
Free Roam VR
At Free Roam VR I'm helping out with the development of multiple free roam experience VR games. I've also had the opportunity to work on Slack bots.
At Spinny Technologies, I was tasked with improving the already existing code base and the creation of iOS and Android builds.
QA and programming intern
Codeglue gave me the opportunity to do QA work for Terraria mobile and 3DS. They also gave me the opportunity to work with the Gear VR and to create VR games.
At Vertigo Studios I've helped with the development of After the Fall.
Application and Media Developer (Game Developer)
Noorderpoort, Groningen allowed me to study as a game programmer for 4 years, with the main focus on using Unity3D.
Creative Media and Game Technologies
BUAS, Breda (Previously known as NHTV) taught me to work in bigger teams, make custom engines and publish games.